Saturday, April 28, 2012

Maya Expo 4/25/12


The Maya expo was really interesting and the work that was shown was really impressive. I liked Prof Claire's presentation the best as she presented on ambient diffusion. She showed us how to bring 3D into composite in order to organize our files. You can export your animation to pre composition file in which it runs a script (weither default) or your own based on your preference and organize you file.
This is really helpful because you can move things around and edit them in the container and connect and disconnect certain parts.

I also really liked Kevin presentation. He explained things really well when he came into our class and he did really well here at the expo too.

He showed us how to re-typologize in mudbox to our mesh by adding polygons and geometry to it.

The most important thing I think he taught was that you should use quads instead of triangles because the quads use algorithms while triangles do not react properly.

Wednesday, April 18, 2012

New Bee Model. Made it more realistic looking rather than a cartoon.

Wednesday, April 11, 2012

Much better modeling this time around with my flowers for the final compared to the midterm. Very excited for the final outcome!

Wednesday, March 21, 2012


Playblast of Lowman


Made my low man pat his head an rub his tummy. After an hour and a halfs work, I finally figured out the way the constraints worked. It was best to work from the shoulder, to the elbow, and finally the wrist. Everything was don e using the rotation tool. By using this tool I was able to rotate the joints exactly as I wanted. It took a lot of thinking of how the human body actually worked. The most difficult part was telling in what position the forearm was in, because all movement depends on the position of the forearm.