Wednesday, May 2, 2012
Overall I was really happy with my final project. I decided to stay with
the same idea as the mid term and improve it as much as I could. Both
projects consist of a scene of a garden of flowers and a bee that flies
through the scene. When comparing my midterm to the final, I was really
happy. I made a huge improvement with modeling and making things look
more realistic. I learned easier and more efficient ways to achieve the
look I wanted and it really paid off. I also played with a lot more
lighting, textures (for parts of the bee and the grass) and made the
overall aesthetics of the overall piece much more appealing. As far as
the animation aspect of it goes, I decided to keep it simple but added
more life into the bee and its environment. Although I did not focus on
the animation aspect as much, i came a long way with animation as well. I
also finally masted rendering my scene. I had a lot of issues
throughout the semester but I have finally mastered it. This class
overall was a challenge. Learning an entire new program and interface is
not easy, and considering I started as a beginner (I had never even
heard of Maya before!) I believe I have really got a solid grip of the
basics and am capable of figuring things out. I am really happy I took
this class and am proud of how far I have come. The first day of class I
was freaking out thinking how was I ever going to get through this
class but now being at the other end of the spectrum I am really happy
with my overall outcome and achievement in this course. Unfortunately hthe actual movie is too large and will not post to the blog.
Saturday, April 28, 2012
Maya Expo 4/25/12
The Maya expo was really interesting and the work that was shown was really impressive. I liked Prof Claire's presentation the best as she presented on ambient diffusion. She showed us how to bring 3D into composite in order to organize our files. You can export your animation to pre composition file in which it runs a script (weither default) or your own based on your preference and organize you file.
This is really helpful because you can move things around and edit them in the container and connect and disconnect certain parts.
I also really liked Kevin presentation. He explained things really well when he came into our class and he did really well here at the expo too.
He showed us how to re-typologize in mudbox to our mesh by adding polygons and geometry to it.
The most important thing I think he taught was that you should use quads instead of triangles because the quads use algorithms while triangles do not react properly.
The Maya expo was really interesting and the work that was shown was really impressive. I liked Prof Claire's presentation the best as she presented on ambient diffusion. She showed us how to bring 3D into composite in order to organize our files. You can export your animation to pre composition file in which it runs a script (weither default) or your own based on your preference and organize you file.
This is really helpful because you can move things around and edit them in the container and connect and disconnect certain parts.
I also really liked Kevin presentation. He explained things really well when he came into our class and he did really well here at the expo too.
He showed us how to re-typologize in mudbox to our mesh by adding polygons and geometry to it.
The most important thing I think he taught was that you should use quads instead of triangles because the quads use algorithms while triangles do not react properly.
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